The Business Game is an innovative managerial simulation tool that involves participants in the dynamics and logic of a specific economic scenario. Divided into teams, participants compete within a virtual market, enhancing problem solving, creativity, strategic analysis and decision-making skills. Each team runs a virtual company with the goal of maximizing market value through competitive strategies. The research analyzes the strategic decisions, outcomes and learning process of team 10, drawing on the experience of 16 teams in the Information and Communication Technology sector. The thesis is structured into several chapters, focused on the analysis of the decisions adopted, the results achieved and the learning process in the context of six rounds of Business Game simulation.
Il Business Game è uno strumento innovativo di simulazione manageriale che coinvolge i partecipanti in dinamiche e logiche di uno specifico scenario economico. Suddivisi in team, i partecipanti competono all'interno di un mercato virtuale, potenziando le competenze di problem solving, creatività, analisi strategica e decision-making. Ogni team gestisce un'azienda virtuale con l'obiettivo di massimizzare il valore di mercato attraverso strategie competitive. La ricerca analizza le decisioni strategiche, i risultati e il processo di apprendimento del team 10, basandosi sull'esperienza di 16 squadre nel settore dell'Information and Communication Technology. La tesi si struttura in diversi capitoli, focalizzati sull'analisi delle decisioni adottate, dei risultati conseguiti e del processo di apprendimento nel contesto di sei round di simulazione del Business Game.
BUSINESS GAME: IL RUOLO DEL RESPONSABILE AREA PRODUZIONE ACQUISTI E DISTRIBUIBUZIONE
PALMIERI, LUCA
2022/2023
Abstract
The Business Game is an innovative managerial simulation tool that involves participants in the dynamics and logic of a specific economic scenario. Divided into teams, participants compete within a virtual market, enhancing problem solving, creativity, strategic analysis and decision-making skills. Each team runs a virtual company with the goal of maximizing market value through competitive strategies. The research analyzes the strategic decisions, outcomes and learning process of team 10, drawing on the experience of 16 teams in the Information and Communication Technology sector. The thesis is structured into several chapters, focused on the analysis of the decisions adopted, the results achieved and the learning process in the context of six rounds of Business Game simulation.I documenti in UNITESI sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.
https://hdl.handle.net/20.500.14253/84451