This thesis focuses on analyzing the Business Game implemented by Artémat, involving students of Management Engineering divided into 16 teams, each representing a virtual company in the Information and Communication Technology sector. The primary goal of the experience is to maximize the market value (equity) of the involved companies. Participants take on corporate roles and make strategic decisions for subsequent rounds based on the results obtained in the previous rounds. The duration of the 'game' is 3 years, comprising 6 rounds, each lasting a semester. The thesis study focuses on the strategic choices, the results achieved, and the learning of the participants belonging to team 4, especially in the areas of production, procurement, and distribution.
Questa tesi si focalizza sull'analisi del Business Game, implementato da Artémat, coinvolgente gli studenti di Ingegneria gestionale, dividi in 16 team, ciascuno rappresentante un'azienda virtuale nel settore dell'Information and Communication Technology. L'obiettivo primario dell'esperienza è massimizzare il valore di mercato (equity) delle aziende coinvolte. I partecipanti assumono ruoli aziendali e prendono decisioni strategiche per i round successivi in base ai risultati ottenuti nei round precedenti. La durata del "gioco" è di 3 anni, ovvero 6 round dalla durata di un semestre l'uno. Lo studio della tesi si focalizza sulle scelte strategiche, i risultati ottenuti e l'apprendimento dei partecipanti appartenenti al team 4, specialmente per le aree di produzione, acquisti e distribuzione.
BUSINESS GAME: RESPONSABILE AREA PRODUZIONE, ACQUISTI E DISTRIBUZIONE
MASSARO, ANDREA
2022/2023
Abstract
This thesis focuses on analyzing the Business Game implemented by Artémat, involving students of Management Engineering divided into 16 teams, each representing a virtual company in the Information and Communication Technology sector. The primary goal of the experience is to maximize the market value (equity) of the involved companies. Participants take on corporate roles and make strategic decisions for subsequent rounds based on the results obtained in the previous rounds. The duration of the 'game' is 3 years, comprising 6 rounds, each lasting a semester. The thesis study focuses on the strategic choices, the results achieved, and the learning of the participants belonging to team 4, especially in the areas of production, procurement, and distribution.I documenti in UNITESI sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.
https://hdl.handle.net/20.500.14253/84019