The paper analyses the psychophysical wellbeing of university students, highlighting stress, mental fatigue and a lack of spaces dedicated to recovery. Based on the needs that emerged, a VR experience was designed. The application developed offers two modes of use, contemplative and interactive, evaluated through a between-subjects study with a pre- and post-experience PANAS scale. The results confirm the potential of VR for student wellbeing and its application in other academic contexts.
L'elaborato analizza il benessere psicofisico degli studenti universitari, evidenziando stress, stanchezza mentale e carenza di spazi dedicati al recupero. Sulla base dei bisogni emersi è stata progettata un’esperienza VR. L’applicazione sviluppata propone due modalità di fruizione, contemplativa e interattiva, valutate tramite uno studio between-subjects con scala PANAS pre e post esperienza.I risultati confermano il potenziale della VR per il benessere studentesco e la sua applicazione in altri contesti accademici.
MINDFLOW:PROGETTAZIONE DI UN' ESPERIENZA IN VR PER IL BENESSERE PSICOFISICO DEGLI STUDENTI UNIVERSITARI
MIZZI, MARCELLA
2024/2025
Abstract
The paper analyses the psychophysical wellbeing of university students, highlighting stress, mental fatigue and a lack of spaces dedicated to recovery. Based on the needs that emerged, a VR experience was designed. The application developed offers two modes of use, contemplative and interactive, evaluated through a between-subjects study with a pre- and post-experience PANAS scale. The results confirm the potential of VR for student wellbeing and its application in other academic contexts.I documenti in UNITESI sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.
https://hdl.handle.net/20.500.14253/68728